<< WIN PACKT PUBLISHING BUILDING A CHARACTER USING BLENDER 3D TUTORIAL-OXBRiDGe
PACKT PUBLISHING BUILDING A CHARACTER USING BLENDER 3D TUTORIAL-OXBRiDGe
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Category Applications
PlatformWindows
GenreEducational
Date 09/07/2017, 13:25
Size 998.36 MB
Spotted with Spotnet 1.8.6.3
 
Website https://nzbindex.nl/search/?q=PACKT+PUBLISHING+BUILDING+A+CHARACTER+USING+BLENDER+3D+TUTORIAL-OXBRiDGe
 
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Post Description

█ by Tim Crellin                                                    
█ Publisher: Packt Publishing
▓ Release Date: June 2017
▓ ISBN: 9781788292764
▒ Running time: 2:51:25
▒ Topic: Animation
░ Scale: 19x50mb
░ Code Files: (■) Included ( ) Without

░ Lecture Date: 07/2017
░ Lecture Link: https://goo.gl/BG5LwM

:
| Learn the basics of 3D software including navigation and
| shortcuts, install Blender to craft and animate a character from
| scratch, and render out the result as a video clip
|
| About This Video
|
| Learn the basics of creating a character using Blender 3D
|
| Discover techniques to model a character effortlessly
|
| Animate your character from scratch
|
| In Detail
|
| The purpose of this video course is to help you become familiar
| with 3D software and basic workflows, from concept to character to
| the final animation. The course will include different sections,
| each part adding an extra building block to the final product.
|
| We start the course by fostering a basic understanding and
| appreciation for the software, including installation, shortcuts,
| and viewport/panel navigation; this will help you efficiently
| navigate between windows and panels, and move objects with basic
| shortcuts. Next, we move on to the basic setup for modeling a
| simple object, including setting up and scaling reference images
| appropriately and manipulating a base mesh to build a new, more
| complex object to model a simple object from a reference image.
| Next we delve into the base workflow for creating a new 3D
| character from scratch using reference images and, utilizing the
| skin modifier, we will create a base mesh for our character and
| then add extra details to make the mesh look better and more
| lifelike. The next topic we will look at is riggingùhow it works
| and why it makes life easier for the animator. You will then
| create a simple rig for your character and apply simple weight
| painting techniques to clean up the model. For the next step we
| will learn about simple materials in the Blender internal render
| engine as well as keyframe animation, while also learning how to
| add color materials to different parts of a character mesh so that
| you have a good understanding of how the animation system and
| timeline work within Blender. Finally we will learn how rendering
| works, the different settings for outputting an image or video,
| and how to stitch an image sequence together into a video file
| that will help you better understand which output files to use,
| depending on the situation.
|
| Upon completing this course, you will have mastered how to model,
| animate, and render out 3D models using Blender.


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